<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Cyplexia</title>
	<atom:link href="http://cyplexia.net/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://cyplexia.net</link>
	<description>You know, Paul&#039;s stuff.</description>
	<lastBuildDate>Wed, 16 Jun 2010 22:22:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Hello world by Paul</title>
		<link>http://cyplexia.net/archives/139/comment-page-1#comment-71</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 16 Jun 2010 22:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://cyplexia.net/?p=139#comment-71</guid>
		<description>Heh, I remember the &quot;eep!&quot; moment when we realized the debug menu had been left in the data and - for the PC, at least - was trivial to activate.

I&#039;m trying to remember how we had the console versions set up for test. I didn&#039;t work on the N64 version directly, either, so that doesn&#039;t help. While I don&#039;t have a definite answer for you, if it is still accessible, I seem to recall it might have been something like a combination of buttons pressed on a second joypad. In the case of the Dreamcast version, I think it required the keyboard peripheral plugging in.

All single player games should come with a cheat mode, I think. While it&#039;s obviously more rewarding to get through a game without cheating, these days I often just don&#039;t have the time or enthusiasm to play through a difficult spot, or have such large gaps between playing that I forget what little skill I picked up the previous time. It&#039;d be nice just to charge through without having to worry about health levels, ammo counts or whatever, in order to see the full story and level design.

If I do find a non-hacky way of activating the menu, I&#039;ll let you know!</description>
		<content:encoded><![CDATA[<p>Heh, I remember the &#8220;eep!&#8221; moment when we realized the debug menu had been left in the data and &#8211; for the PC, at least &#8211; was trivial to activate.</p>
<p>I&#8217;m trying to remember how we had the console versions set up for test. I didn&#8217;t work on the N64 version directly, either, so that doesn&#8217;t help. While I don&#8217;t have a definite answer for you, if it is still accessible, I seem to recall it might have been something like a combination of buttons pressed on a second joypad. In the case of the Dreamcast version, I think it required the keyboard peripheral plugging in.</p>
<p>All single player games should come with a cheat mode, I think. While it&#8217;s obviously more rewarding to get through a game without cheating, these days I often just don&#8217;t have the time or enthusiasm to play through a difficult spot, or have such large gaps between playing that I forget what little skill I picked up the previous time. It&#8217;d be nice just to charge through without having to worry about health levels, ammo counts or whatever, in order to see the full story and level design.</p>
<p>If I do find a non-hacky way of activating the menu, I&#8217;ll let you know!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hello world by Rene Ellul</title>
		<link>http://cyplexia.net/archives/139/comment-page-1#comment-70</link>
		<dc:creator>Rene Ellul</dc:creator>
		<pubDate>Sun, 13 Jun 2010 00:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://cyplexia.net/?p=139#comment-70</guid>
		<description>Hello I really am a big fan of the Shadow Man games, especially the first one. :)
I read that you worked on it and am just writing this to send a BIG  ~THANK YOU!!
The game is just one of my most favourite games, and you are one of the people I can thank for creating it, using the internet!

Also I was just wondering also if there is anyway to enable Debug 1, PC Debug or Quick Start mode in the final release game for N64? without having to &#039;hack&#039; them.
Or is it disabled in some way when the game is released?
I have already enabled the menus via &#039;Action Replay&#039; hacking but only by changing options to point, &#039;pointers&#039; to other options instead. It is quite a extensive menu that would have been of help in debugging the game since it was such a big game!

I hope you to hear back from you, thank you again!</description>
		<content:encoded><![CDATA[<p>Hello I really am a big fan of the Shadow Man games, especially the first one. <img src='http://cyplexia.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I read that you worked on it and am just writing this to send a BIG  ~THANK YOU!!<br />
The game is just one of my most favourite games, and you are one of the people I can thank for creating it, using the internet!</p>
<p>Also I was just wondering also if there is anyway to enable Debug 1, PC Debug or Quick Start mode in the final release game for N64? without having to &#8216;hack&#8217; them.<br />
Or is it disabled in some way when the game is released?<br />
I have already enabled the menus via &#8216;Action Replay&#8217; hacking but only by changing options to point, &#8216;pointers&#8217; to other options instead. It is quite a extensive menu that would have been of help in debugging the game since it was such a big game!</p>
<p>I hope you to hear back from you, thank you again!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

