A bomberman clone written in 1992 for Acorn RISC OS computers.
I wrote Moonquake during the summer of ’92. It started off as a programming experiment – I was still getting to grips with ARM assembly language. I’d been playing “Eric and the Floaters” on a friends MSX, and Bomberman on PC-Engine, and it was a fun but simple game. Development slowed as soon as it became playable, but I eventually got it tidied up and submitted a copy to the Archimedes World magazine. They sent me a cheque for £50, and published the game on their December issue cover disk.
It’s a fairly simple game written in ARM assembler language, wrapped in a BASIC menu. There are one and two player modes. The single player mode requires you to clear all the blockages over ten levels – each level includes more rambling robots and various reactors. Reactors can only be hit a limited number of times before exploding and wiping out the whole level, yourself included. The two player mode is a straightforward battle to the death.